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<FONT color="green">001</FONT>    package org.bukkit;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    import org.bukkit.generator.ChunkGenerator;<a name="line.3"></a>
<FONT color="green">004</FONT>    import java.util.HashMap;<a name="line.4"></a>
<FONT color="green">005</FONT>    import java.util.List;<a name="line.5"></a>
<FONT color="green">006</FONT>    import java.util.Map;<a name="line.6"></a>
<FONT color="green">007</FONT>    import org.bukkit.block.Block;<a name="line.7"></a>
<FONT color="green">008</FONT>    import org.bukkit.entity.*;<a name="line.8"></a>
<FONT color="green">009</FONT>    import org.bukkit.generator.BlockPopulator;<a name="line.9"></a>
<FONT color="green">010</FONT>    import org.bukkit.inventory.ItemStack;<a name="line.10"></a>
<FONT color="green">011</FONT>    import org.bukkit.util.Vector;<a name="line.11"></a>
<FONT color="green">012</FONT>    <a name="line.12"></a>
<FONT color="green">013</FONT>    /**<a name="line.13"></a>
<FONT color="green">014</FONT>     * Represents a world, which may contain entities, chunks and blocks<a name="line.14"></a>
<FONT color="green">015</FONT>     */<a name="line.15"></a>
<FONT color="green">016</FONT>    public interface World {<a name="line.16"></a>
<FONT color="green">017</FONT>    <a name="line.17"></a>
<FONT color="green">018</FONT>        /**<a name="line.18"></a>
<FONT color="green">019</FONT>         * Gets the {@link Block} at the given coordinates<a name="line.19"></a>
<FONT color="green">020</FONT>         *<a name="line.20"></a>
<FONT color="green">021</FONT>         * @param x X-coordinate of the block<a name="line.21"></a>
<FONT color="green">022</FONT>         * @param y Y-coordinate of the block<a name="line.22"></a>
<FONT color="green">023</FONT>         * @param z Z-coordinate of the block<a name="line.23"></a>
<FONT color="green">024</FONT>         * @return Block at the given coordinates<a name="line.24"></a>
<FONT color="green">025</FONT>         * @see #getBlockTypeIdAt(int, int, int) Returns the current type ID of the block<a name="line.25"></a>
<FONT color="green">026</FONT>         */<a name="line.26"></a>
<FONT color="green">027</FONT>        public Block getBlockAt(int x, int y, int z);<a name="line.27"></a>
<FONT color="green">028</FONT>    <a name="line.28"></a>
<FONT color="green">029</FONT>        /**<a name="line.29"></a>
<FONT color="green">030</FONT>         * Gets the {@link Block} at the given {@link Location}<a name="line.30"></a>
<FONT color="green">031</FONT>         *<a name="line.31"></a>
<FONT color="green">032</FONT>         * @param location Location of the block<a name="line.32"></a>
<FONT color="green">033</FONT>         * @return Block at the given location<a name="line.33"></a>
<FONT color="green">034</FONT>         * @see #getBlockTypeIdAt(org.bukkit.Location) Returns the current type ID of the block<a name="line.34"></a>
<FONT color="green">035</FONT>         */<a name="line.35"></a>
<FONT color="green">036</FONT>        public Block getBlockAt(Location location);<a name="line.36"></a>
<FONT color="green">037</FONT>    <a name="line.37"></a>
<FONT color="green">038</FONT>        /**<a name="line.38"></a>
<FONT color="green">039</FONT>         * Gets the block type ID at the given coordinates<a name="line.39"></a>
<FONT color="green">040</FONT>         *<a name="line.40"></a>
<FONT color="green">041</FONT>         * @param x X-coordinate of the block<a name="line.41"></a>
<FONT color="green">042</FONT>         * @param y Y-coordinate of the block<a name="line.42"></a>
<FONT color="green">043</FONT>         * @param z Z-coordinate of the block<a name="line.43"></a>
<FONT color="green">044</FONT>         * @return Type ID of the block at the given coordinates<a name="line.44"></a>
<FONT color="green">045</FONT>         * @see #getBlockAt(int, int, int) Returns a live Block object at the given location<a name="line.45"></a>
<FONT color="green">046</FONT>         */<a name="line.46"></a>
<FONT color="green">047</FONT>        public int getBlockTypeIdAt(int x, int y, int z);<a name="line.47"></a>
<FONT color="green">048</FONT>    <a name="line.48"></a>
<FONT color="green">049</FONT>        /**<a name="line.49"></a>
<FONT color="green">050</FONT>         * Gets the block type ID at the given {@link Location}<a name="line.50"></a>
<FONT color="green">051</FONT>         *<a name="line.51"></a>
<FONT color="green">052</FONT>         * @param location Location of the block<a name="line.52"></a>
<FONT color="green">053</FONT>         * @return Type ID of the block at the given location<a name="line.53"></a>
<FONT color="green">054</FONT>         * @see #getBlockAt(org.bukkit.Location) Returns a live Block object at the given location<a name="line.54"></a>
<FONT color="green">055</FONT>         */<a name="line.55"></a>
<FONT color="green">056</FONT>        public int getBlockTypeIdAt(Location location);<a name="line.56"></a>
<FONT color="green">057</FONT>    <a name="line.57"></a>
<FONT color="green">058</FONT>        /**<a name="line.58"></a>
<FONT color="green">059</FONT>         * Gets the highest non-air coordinate at the given coordinates<a name="line.59"></a>
<FONT color="green">060</FONT>         *<a name="line.60"></a>
<FONT color="green">061</FONT>         * @param x X-coordinate of the blocks<a name="line.61"></a>
<FONT color="green">062</FONT>         * @param z Z-coordinate of the blocks<a name="line.62"></a>
<FONT color="green">063</FONT>         * @return Y-coordinate of the highest non-air block<a name="line.63"></a>
<FONT color="green">064</FONT>         */<a name="line.64"></a>
<FONT color="green">065</FONT>        public int getHighestBlockYAt(int x, int z);<a name="line.65"></a>
<FONT color="green">066</FONT>    <a name="line.66"></a>
<FONT color="green">067</FONT>        /**<a name="line.67"></a>
<FONT color="green">068</FONT>         * Gets the highest non-air coordinate at the given {@link Location}<a name="line.68"></a>
<FONT color="green">069</FONT>         *<a name="line.69"></a>
<FONT color="green">070</FONT>         * @param location Location of the blocks<a name="line.70"></a>
<FONT color="green">071</FONT>         * @return Y-coordinate of the highest non-air block<a name="line.71"></a>
<FONT color="green">072</FONT>         */<a name="line.72"></a>
<FONT color="green">073</FONT>        public int getHighestBlockYAt(Location location);<a name="line.73"></a>
<FONT color="green">074</FONT>    <a name="line.74"></a>
<FONT color="green">075</FONT>        /**<a name="line.75"></a>
<FONT color="green">076</FONT>         * Gets the {@link Chunk} at the given coordinates<a name="line.76"></a>
<FONT color="green">077</FONT>         *<a name="line.77"></a>
<FONT color="green">078</FONT>         * @param x X-coordinate of the chunk<a name="line.78"></a>
<FONT color="green">079</FONT>         * @param z Z-coordinate of the chunk<a name="line.79"></a>
<FONT color="green">080</FONT>         * @return Chunk at the given coordinates<a name="line.80"></a>
<FONT color="green">081</FONT>         */<a name="line.81"></a>
<FONT color="green">082</FONT>        public Chunk getChunkAt(int x, int z);<a name="line.82"></a>
<FONT color="green">083</FONT>    <a name="line.83"></a>
<FONT color="green">084</FONT>        /**<a name="line.84"></a>
<FONT color="green">085</FONT>         * Gets the {@link Chunk} at the given {@link Location}<a name="line.85"></a>
<FONT color="green">086</FONT>         *<a name="line.86"></a>
<FONT color="green">087</FONT>         * @param location Location of the chunk<a name="line.87"></a>
<FONT color="green">088</FONT>         * @return Chunk at the given location<a name="line.88"></a>
<FONT color="green">089</FONT>         */<a name="line.89"></a>
<FONT color="green">090</FONT>        public Chunk getChunkAt(Location location);<a name="line.90"></a>
<FONT color="green">091</FONT>    <a name="line.91"></a>
<FONT color="green">092</FONT>        /**<a name="line.92"></a>
<FONT color="green">093</FONT>         * Gets the {@link Chunk} that contains the given {@link Block}<a name="line.93"></a>
<FONT color="green">094</FONT>         *<a name="line.94"></a>
<FONT color="green">095</FONT>         * @param block Block to get the containing chunk from<a name="line.95"></a>
<FONT color="green">096</FONT>         * @return The chunk that contains the given block<a name="line.96"></a>
<FONT color="green">097</FONT>         */<a name="line.97"></a>
<FONT color="green">098</FONT>        public Chunk getChunkAt(Block block);<a name="line.98"></a>
<FONT color="green">099</FONT>    <a name="line.99"></a>
<FONT color="green">100</FONT>        /**<a name="line.100"></a>
<FONT color="green">101</FONT>         * Checks if the specified {@link Chunk} is loaded<a name="line.101"></a>
<FONT color="green">102</FONT>         *<a name="line.102"></a>
<FONT color="green">103</FONT>         * @param chunk The chunk to check<a name="line.103"></a>
<FONT color="green">104</FONT>         * @return true if the chunk is loaded, otherwise false<a name="line.104"></a>
<FONT color="green">105</FONT>         */<a name="line.105"></a>
<FONT color="green">106</FONT>        public boolean isChunkLoaded(Chunk chunk);<a name="line.106"></a>
<FONT color="green">107</FONT>    <a name="line.107"></a>
<FONT color="green">108</FONT>        /**<a name="line.108"></a>
<FONT color="green">109</FONT>         * Gets an array of all loaded {@link Chunk}s<a name="line.109"></a>
<FONT color="green">110</FONT>         *<a name="line.110"></a>
<FONT color="green">111</FONT>         * @return Chunk[] containing all loaded chunks<a name="line.111"></a>
<FONT color="green">112</FONT>         */<a name="line.112"></a>
<FONT color="green">113</FONT>        public Chunk[] getLoadedChunks();<a name="line.113"></a>
<FONT color="green">114</FONT>    <a name="line.114"></a>
<FONT color="green">115</FONT>        /**<a name="line.115"></a>
<FONT color="green">116</FONT>         * Loads the specified {@link Chunk}<a name="line.116"></a>
<FONT color="green">117</FONT>         *<a name="line.117"></a>
<FONT color="green">118</FONT>         * @param chunk The chunk to load<a name="line.118"></a>
<FONT color="green">119</FONT>         */<a name="line.119"></a>
<FONT color="green">120</FONT>        public void loadChunk(Chunk chunk);<a name="line.120"></a>
<FONT color="green">121</FONT>    <a name="line.121"></a>
<FONT color="green">122</FONT>        /**<a name="line.122"></a>
<FONT color="green">123</FONT>         * Checks if the {@link Chunk} at the specified coordinates is loaded<a name="line.123"></a>
<FONT color="green">124</FONT>         *<a name="line.124"></a>
<FONT color="green">125</FONT>         * @param x X-coordinate of the chunk<a name="line.125"></a>
<FONT color="green">126</FONT>         * @param z Z-coordinate of the chunk<a name="line.126"></a>
<FONT color="green">127</FONT>         * @return true if the chunk is loaded, otherwise false<a name="line.127"></a>
<FONT color="green">128</FONT>         */<a name="line.128"></a>
<FONT color="green">129</FONT>        public boolean isChunkLoaded(int x, int z);<a name="line.129"></a>
<FONT color="green">130</FONT>    <a name="line.130"></a>
<FONT color="green">131</FONT>        /**<a name="line.131"></a>
<FONT color="green">132</FONT>         * Loads the {@link Chunk} at the specified coordinates<a name="line.132"></a>
<FONT color="green">133</FONT>         *<a name="line.133"></a>
<FONT color="green">134</FONT>         * If the chunk does not exist, it will be generated.<a name="line.134"></a>
<FONT color="green">135</FONT>         * This method is analogous to {@link #loadChunk(int, int, boolean)} where generate is true.<a name="line.135"></a>
<FONT color="green">136</FONT>         *<a name="line.136"></a>
<FONT color="green">137</FONT>         * @param x X-coordinate of the chunk<a name="line.137"></a>
<FONT color="green">138</FONT>         * @param z Z-coordinate of the chunk<a name="line.138"></a>
<FONT color="green">139</FONT>         */<a name="line.139"></a>
<FONT color="green">140</FONT>        public void loadChunk(int x, int z);<a name="line.140"></a>
<FONT color="green">141</FONT>    <a name="line.141"></a>
<FONT color="green">142</FONT>        /**<a name="line.142"></a>
<FONT color="green">143</FONT>         * Loads the {@link Chunk} at the specified coordinates<a name="line.143"></a>
<FONT color="green">144</FONT>         *<a name="line.144"></a>
<FONT color="green">145</FONT>         * @param x X-coordinate of the chunk<a name="line.145"></a>
<FONT color="green">146</FONT>         * @param z Z-coordinate of the chunk<a name="line.146"></a>
<FONT color="green">147</FONT>         * @param generate Whether or not to generate a chunk if it doesn't already exist<a name="line.147"></a>
<FONT color="green">148</FONT>         * @return true if the chunk has loaded successfully, otherwise false<a name="line.148"></a>
<FONT color="green">149</FONT>         */<a name="line.149"></a>
<FONT color="green">150</FONT>        public boolean loadChunk(int x, int z, boolean generate);<a name="line.150"></a>
<FONT color="green">151</FONT>    <a name="line.151"></a>
<FONT color="green">152</FONT>        /**<a name="line.152"></a>
<FONT color="green">153</FONT>         * Safely unloads and saves the {@link Chunk} at the specified coordinates<a name="line.153"></a>
<FONT color="green">154</FONT>         *<a name="line.154"></a>
<FONT color="green">155</FONT>         * This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where safe and saveis true<a name="line.155"></a>
<FONT color="green">156</FONT>         *<a name="line.156"></a>
<FONT color="green">157</FONT>         * @param x X-coordinate of the chunk<a name="line.157"></a>
<FONT color="green">158</FONT>         * @param z Z-coordinate of the chunk<a name="line.158"></a>
<FONT color="green">159</FONT>         * @return true if the chunk has unloaded successfully, otherwise false<a name="line.159"></a>
<FONT color="green">160</FONT>         */<a name="line.160"></a>
<FONT color="green">161</FONT>        public boolean unloadChunk(int x, int z);<a name="line.161"></a>
<FONT color="green">162</FONT>    <a name="line.162"></a>
<FONT color="green">163</FONT>        /**<a name="line.163"></a>
<FONT color="green">164</FONT>         * Safely unloads and optionally saves the {@link Chunk} at the specified coordinates<a name="line.164"></a>
<FONT color="green">165</FONT>         *<a name="line.165"></a>
<FONT color="green">166</FONT>         * This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where save is true<a name="line.166"></a>
<FONT color="green">167</FONT>         *<a name="line.167"></a>
<FONT color="green">168</FONT>         * @param x X-coordinate of the chunk<a name="line.168"></a>
<FONT color="green">169</FONT>         * @param z Z-coordinate of the chunk<a name="line.169"></a>
<FONT color="green">170</FONT>         * @param save Whether or not to save the chunk<a name="line.170"></a>
<FONT color="green">171</FONT>         * @return true if the chunk has unloaded successfully, otherwise false<a name="line.171"></a>
<FONT color="green">172</FONT>         */<a name="line.172"></a>
<FONT color="green">173</FONT>        public boolean unloadChunk(int x, int z, boolean save);<a name="line.173"></a>
<FONT color="green">174</FONT>    <a name="line.174"></a>
<FONT color="green">175</FONT>        /**<a name="line.175"></a>
<FONT color="green">176</FONT>         * Unloads and optionally saves the {@link Chunk} at the specified coordinates<a name="line.176"></a>
<FONT color="green">177</FONT>         *<a name="line.177"></a>
<FONT color="green">178</FONT>         * @param x X-coordinate of the chunk<a name="line.178"></a>
<FONT color="green">179</FONT>         * @param z Z-coordinate of the chunk<a name="line.179"></a>
<FONT color="green">180</FONT>         * @param save Controls whether the chunk is saved<a name="line.180"></a>
<FONT color="green">181</FONT>         * @param safe Controls whether to unload the chunk when players are nearby<a name="line.181"></a>
<FONT color="green">182</FONT>         * @return true if the chunk has unloaded successfully, otherwise false<a name="line.182"></a>
<FONT color="green">183</FONT>         */<a name="line.183"></a>
<FONT color="green">184</FONT>        public boolean unloadChunk(int x, int z, boolean save, boolean safe);<a name="line.184"></a>
<FONT color="green">185</FONT>    <a name="line.185"></a>
<FONT color="green">186</FONT>        /**<a name="line.186"></a>
<FONT color="green">187</FONT>         * Safely queues the {@link Chunk} at the specified coordinates for unloading<a name="line.187"></a>
<FONT color="green">188</FONT>         *<a name="line.188"></a>
<FONT color="green">189</FONT>         * This method is analogous to {@link #unloadChunkRequest(int, int, boolean)} where safe is true<a name="line.189"></a>
<FONT color="green">190</FONT>         *<a name="line.190"></a>
<FONT color="green">191</FONT>         * @param x X-coordinate of the chunk<a name="line.191"></a>
<FONT color="green">192</FONT>         * @param z Z-coordinate of the chunk<a name="line.192"></a>
<FONT color="green">193</FONT>         * @return true is the queue attempt was successful, otherwise false<a name="line.193"></a>
<FONT color="green">194</FONT>         */<a name="line.194"></a>
<FONT color="green">195</FONT>        public boolean unloadChunkRequest(int x, int z);<a name="line.195"></a>
<FONT color="green">196</FONT>    <a name="line.196"></a>
<FONT color="green">197</FONT>        /**<a name="line.197"></a>
<FONT color="green">198</FONT>         * Queues the {@link Chunk} at the specified coordinates for unloading<a name="line.198"></a>
<FONT color="green">199</FONT>         *<a name="line.199"></a>
<FONT color="green">200</FONT>         * @param x X-coordinate of the chunk<a name="line.200"></a>
<FONT color="green">201</FONT>         * @param z Z-coordinate of the chunk<a name="line.201"></a>
<FONT color="green">202</FONT>         * @param safe Controls whether to queue the chunk when players are nearby<a name="line.202"></a>
<FONT color="green">203</FONT>         * @return Whether the chunk was actually queued<a name="line.203"></a>
<FONT color="green">204</FONT>         */<a name="line.204"></a>
<FONT color="green">205</FONT>        public boolean unloadChunkRequest(int x, int z, boolean safe);<a name="line.205"></a>
<FONT color="green">206</FONT>    <a name="line.206"></a>
<FONT color="green">207</FONT>        /**<a name="line.207"></a>
<FONT color="green">208</FONT>         * Regenerates the {@link Chunk} at the specified coordinates<a name="line.208"></a>
<FONT color="green">209</FONT>         *<a name="line.209"></a>
<FONT color="green">210</FONT>         * @param x X-coordinate of the chunk<a name="line.210"></a>
<FONT color="green">211</FONT>         * @param z Z-coordinate of the chunk<a name="line.211"></a>
<FONT color="green">212</FONT>         * @return Whether the chunk was actually regenerated<a name="line.212"></a>
<FONT color="green">213</FONT>         */<a name="line.213"></a>
<FONT color="green">214</FONT>        public boolean regenerateChunk(int x, int z);<a name="line.214"></a>
<FONT color="green">215</FONT>    <a name="line.215"></a>
<FONT color="green">216</FONT>        /**<a name="line.216"></a>
<FONT color="green">217</FONT>         * Resends the {@link Chunk} to all clients<a name="line.217"></a>
<FONT color="green">218</FONT>         *<a name="line.218"></a>
<FONT color="green">219</FONT>         * @param x X-coordinate of the chunk<a name="line.219"></a>
<FONT color="green">220</FONT>         * @param z Z-coordinate of the chunk<a name="line.220"></a>
<FONT color="green">221</FONT>         * @return Whether the chunk was actually refreshed<a name="line.221"></a>
<FONT color="green">222</FONT>         */<a name="line.222"></a>
<FONT color="green">223</FONT>        public boolean refreshChunk(int x, int z);<a name="line.223"></a>
<FONT color="green">224</FONT>    <a name="line.224"></a>
<FONT color="green">225</FONT>        /**<a name="line.225"></a>
<FONT color="green">226</FONT>         * Drops an item at the specified {@link Location}<a name="line.226"></a>
<FONT color="green">227</FONT>         *<a name="line.227"></a>
<FONT color="green">228</FONT>         * @param location Location to drop the item<a name="line.228"></a>
<FONT color="green">229</FONT>         * @param item ItemStack to drop<a name="line.229"></a>
<FONT color="green">230</FONT>         * @return ItemDrop entity created as a result of this method<a name="line.230"></a>
<FONT color="green">231</FONT>         */<a name="line.231"></a>
<FONT color="green">232</FONT>        public Item dropItem(Location location, ItemStack item);<a name="line.232"></a>
<FONT color="green">233</FONT>    <a name="line.233"></a>
<FONT color="green">234</FONT>        /**<a name="line.234"></a>
<FONT color="green">235</FONT>         * Drops an item at the specified {@link Location} with a random offset<a name="line.235"></a>
<FONT color="green">236</FONT>         *<a name="line.236"></a>
<FONT color="green">237</FONT>         * @param location Location to drop the item<a name="line.237"></a>
<FONT color="green">238</FONT>         * @param item ItemStack to drop<a name="line.238"></a>
<FONT color="green">239</FONT>         * @return ItemDrop entity created as a result of this method<a name="line.239"></a>
<FONT color="green">240</FONT>         */<a name="line.240"></a>
<FONT color="green">241</FONT>        public Item dropItemNaturally(Location location, ItemStack item);<a name="line.241"></a>
<FONT color="green">242</FONT>    <a name="line.242"></a>
<FONT color="green">243</FONT>        /**<a name="line.243"></a>
<FONT color="green">244</FONT>         * Creates an {@link Arrow} entity at the given {@link Location}<a name="line.244"></a>
<FONT color="green">245</FONT>         *<a name="line.245"></a>
<FONT color="green">246</FONT>         * @param location Location to spawn the arrow<a name="line.246"></a>
<FONT color="green">247</FONT>         * @param velocity Velocity to shoot the arrow in<a name="line.247"></a>
<FONT color="green">248</FONT>         * @param speed Speed of the arrow. A recommend speed is 0.6<a name="line.248"></a>
<FONT color="green">249</FONT>         * @param spread Spread of the arrow. A recommend spread is 12<a name="line.249"></a>
<FONT color="green">250</FONT>         * @return Arrow entity spawned as a result of this method<a name="line.250"></a>
<FONT color="green">251</FONT>         */<a name="line.251"></a>
<FONT color="green">252</FONT>        public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread);<a name="line.252"></a>
<FONT color="green">253</FONT>    <a name="line.253"></a>
<FONT color="green">254</FONT>        /**<a name="line.254"></a>
<FONT color="green">255</FONT>         * Creates a tree at the given {@link Location}<a name="line.255"></a>
<FONT color="green">256</FONT>         *<a name="line.256"></a>
<FONT color="green">257</FONT>         * @param location Location to spawn the tree<a name="line.257"></a>
<FONT color="green">258</FONT>         * @param type Type of the tree to create<a name="line.258"></a>
<FONT color="green">259</FONT>         * @return true if the tree was created successfully, otherwise false<a name="line.259"></a>
<FONT color="green">260</FONT>         */<a name="line.260"></a>
<FONT color="green">261</FONT>        public boolean generateTree(Location location, TreeType type);<a name="line.261"></a>
<FONT color="green">262</FONT>    <a name="line.262"></a>
<FONT color="green">263</FONT>        /**<a name="line.263"></a>
<FONT color="green">264</FONT>         * Creates a tree at the given {@link Location}<a name="line.264"></a>
<FONT color="green">265</FONT>         *<a name="line.265"></a>
<FONT color="green">266</FONT>         * @param loc Location to spawn the tree<a name="line.266"></a>
<FONT color="green">267</FONT>         * @param type Type of the tree to create<a name="line.267"></a>
<FONT color="green">268</FONT>         * @param delegate A class to call for each block changed as a result of this method<a name="line.268"></a>
<FONT color="green">269</FONT>         * @return true if the tree was created successfully, otherwise false<a name="line.269"></a>
<FONT color="green">270</FONT>         */<a name="line.270"></a>
<FONT color="green">271</FONT>        public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate);<a name="line.271"></a>
<FONT color="green">272</FONT>    <a name="line.272"></a>
<FONT color="green">273</FONT>        /**<a name="line.273"></a>
<FONT color="green">274</FONT>         * Creates a regular passenger minecart at the given {@link Location}<a name="line.274"></a>
<FONT color="green">275</FONT>         *<a name="line.275"></a>
<FONT color="green">276</FONT>         * @param location Location to spawn the minecart<a name="line.276"></a>
<FONT color="green">277</FONT>         * @return Minecart created as a result of this method<a name="line.277"></a>
<FONT color="green">278</FONT>         * @deprecated use {@link #spawn(Location, Class)} instead<a name="line.278"></a>
<FONT color="green">279</FONT>         */<a name="line.279"></a>
<FONT color="green">280</FONT>        @Deprecated<a name="line.280"></a>
<FONT color="green">281</FONT>        public Minecart spawnMinecart(Location location);<a name="line.281"></a>
<FONT color="green">282</FONT>    <a name="line.282"></a>
<FONT color="green">283</FONT>        /**<a name="line.283"></a>
<FONT color="green">284</FONT>         * Creates a storage minecart at the given {@link Location}<a name="line.284"></a>
<FONT color="green">285</FONT>         *<a name="line.285"></a>
<FONT color="green">286</FONT>         * @param loc Location to spawn the minecart<a name="line.286"></a>
<FONT color="green">287</FONT>         * @return StorageMinecart created as a result of this method<a name="line.287"></a>
<FONT color="green">288</FONT>         * @deprecated use {@link #spawn(Location, Class)} instead<a name="line.288"></a>
<FONT color="green">289</FONT>         */<a name="line.289"></a>
<FONT color="green">290</FONT>        @Deprecated<a name="line.290"></a>
<FONT color="green">291</FONT>        public StorageMinecart spawnStorageMinecart(Location loc);<a name="line.291"></a>
<FONT color="green">292</FONT>    <a name="line.292"></a>
<FONT color="green">293</FONT>        /**<a name="line.293"></a>
<FONT color="green">294</FONT>         * Creates a powered minecart at the given {@link Location}<a name="line.294"></a>
<FONT color="green">295</FONT>         *<a name="line.295"></a>
<FONT color="green">296</FONT>         * @param loc Location to spawn the minecart<a name="line.296"></a>
<FONT color="green">297</FONT>         * @return PoweredMinecart created as a result of this method<a name="line.297"></a>
<FONT color="green">298</FONT>         * @deprecated use {@link #spawn(Location, Class)} instead<a name="line.298"></a>
<FONT color="green">299</FONT>         */<a name="line.299"></a>
<FONT color="green">300</FONT>        @Deprecated<a name="line.300"></a>
<FONT color="green">301</FONT>        public PoweredMinecart spawnPoweredMinecart(Location loc);<a name="line.301"></a>
<FONT color="green">302</FONT>    <a name="line.302"></a>
<FONT color="green">303</FONT>        /**<a name="line.303"></a>
<FONT color="green">304</FONT>         * Creates a boat at the given {@link Location}<a name="line.304"></a>
<FONT color="green">305</FONT>         *<a name="line.305"></a>
<FONT color="green">306</FONT>         * @param loc Location to spawn the boat<a name="line.306"></a>
<FONT color="green">307</FONT>         * @return Boat created as a result of this method<a name="line.307"></a>
<FONT color="green">308</FONT>         * @deprecated use {@link #spawn(Location, Class)} instead<a name="line.308"></a>
<FONT color="green">309</FONT>         */<a name="line.309"></a>
<FONT color="green">310</FONT>        @Deprecated<a name="line.310"></a>
<FONT color="green">311</FONT>        public Boat spawnBoat(Location loc);<a name="line.311"></a>
<FONT color="green">312</FONT>    <a name="line.312"></a>
<FONT color="green">313</FONT>        /**<a name="line.313"></a>
<FONT color="green">314</FONT>         * Creates a creature at the given {@link Location}<a name="line.314"></a>
<FONT color="green">315</FONT>         *<a name="line.315"></a>
<FONT color="green">316</FONT>         * @param loc The location to spawn the creature<a name="line.316"></a>
<FONT color="green">317</FONT>         * @param type The creature to spawn<a name="line.317"></a>
<FONT color="green">318</FONT>         * @return Resulting LivingEntity of this method, or null if it was unsuccessful<a name="line.318"></a>
<FONT color="green">319</FONT>         */<a name="line.319"></a>
<FONT color="green">320</FONT>        public LivingEntity spawnCreature(Location loc, CreatureType type);<a name="line.320"></a>
<FONT color="green">321</FONT>    <a name="line.321"></a>
<FONT color="green">322</FONT>        /**<a name="line.322"></a>
<FONT color="green">323</FONT>         * Strikes lightning at the given {@link Location}<a name="line.323"></a>
<FONT color="green">324</FONT>         *<a name="line.324"></a>
<FONT color="green">325</FONT>         * @param loc The location to strike lightning<a name="line.325"></a>
<FONT color="green">326</FONT>         * @return<a name="line.326"></a>
<FONT color="green">327</FONT>         */<a name="line.327"></a>
<FONT color="green">328</FONT>        public LightningStrike strikeLightning(Location loc);<a name="line.328"></a>
<FONT color="green">329</FONT>    <a name="line.329"></a>
<FONT color="green">330</FONT>        /**<a name="line.330"></a>
<FONT color="green">331</FONT>         * Strikes lightning at the given {@link Location} without doing damage<a name="line.331"></a>
<FONT color="green">332</FONT>         *<a name="line.332"></a>
<FONT color="green">333</FONT>         * @param loc The location to strike lightning<a name="line.333"></a>
<FONT color="green">334</FONT>         * @return<a name="line.334"></a>
<FONT color="green">335</FONT>         */<a name="line.335"></a>
<FONT color="green">336</FONT>        public LightningStrike strikeLightningEffect(Location loc);<a name="line.336"></a>
<FONT color="green">337</FONT>    <a name="line.337"></a>
<FONT color="green">338</FONT>        /**<a name="line.338"></a>
<FONT color="green">339</FONT>         * Get a list of all entities in this World<a name="line.339"></a>
<FONT color="green">340</FONT>         *<a name="line.340"></a>
<FONT color="green">341</FONT>         * @return A List of all Entities currently residing in this world<a name="line.341"></a>
<FONT color="green">342</FONT>         */<a name="line.342"></a>
<FONT color="green">343</FONT>        public List&lt;Entity&gt; getEntities();<a name="line.343"></a>
<FONT color="green">344</FONT>    <a name="line.344"></a>
<FONT color="green">345</FONT>        /**<a name="line.345"></a>
<FONT color="green">346</FONT>         * Get a list of all living entities in this World<a name="line.346"></a>
<FONT color="green">347</FONT>         *<a name="line.347"></a>
<FONT color="green">348</FONT>         * @return A List of all LivingEntities currently residing in this world<a name="line.348"></a>
<FONT color="green">349</FONT>         */<a name="line.349"></a>
<FONT color="green">350</FONT>        public List&lt;LivingEntity&gt; getLivingEntities();<a name="line.350"></a>
<FONT color="green">351</FONT>    <a name="line.351"></a>
<FONT color="green">352</FONT>        /**<a name="line.352"></a>
<FONT color="green">353</FONT>         * Get a list of all players in this World<a name="line.353"></a>
<FONT color="green">354</FONT>         *<a name="line.354"></a>
<FONT color="green">355</FONT>         * @return A list of all Players currently residing in this world<a name="line.355"></a>
<FONT color="green">356</FONT>         */<a name="line.356"></a>
<FONT color="green">357</FONT>        public List&lt;Player&gt; getPlayers();<a name="line.357"></a>
<FONT color="green">358</FONT>    <a name="line.358"></a>
<FONT color="green">359</FONT>        /**<a name="line.359"></a>
<FONT color="green">360</FONT>         * Gets the unique name of this world<a name="line.360"></a>
<FONT color="green">361</FONT>         *<a name="line.361"></a>
<FONT color="green">362</FONT>         * @return Name of this world<a name="line.362"></a>
<FONT color="green">363</FONT>         */<a name="line.363"></a>
<FONT color="green">364</FONT>        public String getName();<a name="line.364"></a>
<FONT color="green">365</FONT>    <a name="line.365"></a>
<FONT color="green">366</FONT>        /**<a name="line.366"></a>
<FONT color="green">367</FONT>         * Gets the Unique ID of this world<a name="line.367"></a>
<FONT color="green">368</FONT>         *<a name="line.368"></a>
<FONT color="green">369</FONT>         * @return Unique ID of this world.<a name="line.369"></a>
<FONT color="green">370</FONT>         */<a name="line.370"></a>
<FONT color="green">371</FONT>        public long getUID();<a name="line.371"></a>
<FONT color="green">372</FONT>    <a name="line.372"></a>
<FONT color="green">373</FONT>        /**<a name="line.373"></a>
<FONT color="green">374</FONT>         * Gets a semi-unique identifier for this world.<a name="line.374"></a>
<FONT color="green">375</FONT>         *<a name="line.375"></a>
<FONT color="green">376</FONT>         * While it is highly unlikely that this may be shared with another World,<a name="line.376"></a>
<FONT color="green">377</FONT>         * it is not guaranteed to be unique<a name="line.377"></a>
<FONT color="green">378</FONT>         *<a name="line.378"></a>
<FONT color="green">379</FONT>         * @deprecated Replaced with {@link #getUID()}<a name="line.379"></a>
<FONT color="green">380</FONT>         * @return Id of this world<a name="line.380"></a>
<FONT color="green">381</FONT>         */<a name="line.381"></a>
<FONT color="green">382</FONT>        @Deprecated<a name="line.382"></a>
<FONT color="green">383</FONT>        public long getId();<a name="line.383"></a>
<FONT color="green">384</FONT>    <a name="line.384"></a>
<FONT color="green">385</FONT>        /**<a name="line.385"></a>
<FONT color="green">386</FONT>         * Gets the default spawn {@link Location} of this world<a name="line.386"></a>
<FONT color="green">387</FONT>         *<a name="line.387"></a>
<FONT color="green">388</FONT>         * @return The spawn location of this world<a name="line.388"></a>
<FONT color="green">389</FONT>         */<a name="line.389"></a>
<FONT color="green">390</FONT>        public Location getSpawnLocation();<a name="line.390"></a>
<FONT color="green">391</FONT>    <a name="line.391"></a>
<FONT color="green">392</FONT>        /**<a name="line.392"></a>
<FONT color="green">393</FONT>         * Sets the spawn location of the world<a name="line.393"></a>
<FONT color="green">394</FONT>         *<a name="line.394"></a>
<FONT color="green">395</FONT>         * @param x<a name="line.395"></a>
<FONT color="green">396</FONT>         * @param y<a name="line.396"></a>
<FONT color="green">397</FONT>         * @param z<a name="line.397"></a>
<FONT color="green">398</FONT>         * @return True if it was successfully set.<a name="line.398"></a>
<FONT color="green">399</FONT>         */<a name="line.399"></a>
<FONT color="green">400</FONT>        public boolean setSpawnLocation(int x, int y, int z);<a name="line.400"></a>
<FONT color="green">401</FONT>    <a name="line.401"></a>
<FONT color="green">402</FONT>        /**<a name="line.402"></a>
<FONT color="green">403</FONT>         * Gets the relative in-game time of this world.<a name="line.403"></a>
<FONT color="green">404</FONT>         *<a name="line.404"></a>
<FONT color="green">405</FONT>         * The relative time is analogous to hours * 1000<a name="line.405"></a>
<FONT color="green">406</FONT>         *<a name="line.406"></a>
<FONT color="green">407</FONT>         * @return The current relative time<a name="line.407"></a>
<FONT color="green">408</FONT>         * @see #getFullTime() Returns an absolute time of this world<a name="line.408"></a>
<FONT color="green">409</FONT>         */<a name="line.409"></a>
<FONT color="green">410</FONT>        public long getTime();<a name="line.410"></a>
<FONT color="green">411</FONT>    <a name="line.411"></a>
<FONT color="green">412</FONT>        /**<a name="line.412"></a>
<FONT color="green">413</FONT>         * Sets the relative in-game time on the server.<a name="line.413"></a>
<FONT color="green">414</FONT>         *<a name="line.414"></a>
<FONT color="green">415</FONT>         * The relative time is analogous to hours * 1000<a name="line.415"></a>
<FONT color="green">416</FONT>         * &lt;br /&gt;&lt;br /&gt;<a name="line.416"></a>
<FONT color="green">417</FONT>         * Note that setting the relative time below the current relative time will<a name="line.417"></a>
<FONT color="green">418</FONT>         * actually move the clock forward a day. If you require to rewind time, please<a name="line.418"></a>
<FONT color="green">419</FONT>         * see setFullTime<a name="line.419"></a>
<FONT color="green">420</FONT>         *<a name="line.420"></a>
<FONT color="green">421</FONT>         * @param time The new relative time to set the in-game time to (in hours*1000)<a name="line.421"></a>
<FONT color="green">422</FONT>         * @see #setFullTime(long) Sets the absolute time of this world<a name="line.422"></a>
<FONT color="green">423</FONT>         */<a name="line.423"></a>
<FONT color="green">424</FONT>        public void setTime(long time);<a name="line.424"></a>
<FONT color="green">425</FONT>    <a name="line.425"></a>
<FONT color="green">426</FONT>        /**<a name="line.426"></a>
<FONT color="green">427</FONT>         * Gets the full in-game time on this world<a name="line.427"></a>
<FONT color="green">428</FONT>         *<a name="line.428"></a>
<FONT color="green">429</FONT>         * @return The current absolute time<a name="line.429"></a>
<FONT color="green">430</FONT>         * @see #getTime() Returns a relative time of this world<a name="line.430"></a>
<FONT color="green">431</FONT>         */<a name="line.431"></a>
<FONT color="green">432</FONT>        public long getFullTime();<a name="line.432"></a>
<FONT color="green">433</FONT>    <a name="line.433"></a>
<FONT color="green">434</FONT>        /**<a name="line.434"></a>
<FONT color="green">435</FONT>         * Sets the in-game time on the server<a name="line.435"></a>
<FONT color="green">436</FONT>         * &lt;br /&gt;&lt;br /&gt;<a name="line.436"></a>
<FONT color="green">437</FONT>         * Note that this sets the full time of the world, which may cause adverse<a name="line.437"></a>
<FONT color="green">438</FONT>         * effects such as breaking redstone clocks and any scheduled events<a name="line.438"></a>
<FONT color="green">439</FONT>         *<a name="line.439"></a>
<FONT color="green">440</FONT>         * @param time The new absolute time to set this world to<a name="line.440"></a>
<FONT color="green">441</FONT>         * @see #setTime(long) Sets the relative time of this world<a name="line.441"></a>
<FONT color="green">442</FONT>         */<a name="line.442"></a>
<FONT color="green">443</FONT>        public void setFullTime(long time);<a name="line.443"></a>
<FONT color="green">444</FONT>    <a name="line.444"></a>
<FONT color="green">445</FONT>        /**<a name="line.445"></a>
<FONT color="green">446</FONT>         * Returns whether the world has an ongoing storm.<a name="line.446"></a>
<FONT color="green">447</FONT>         *<a name="line.447"></a>
<FONT color="green">448</FONT>         * @return Whether there is an ongoing storm<a name="line.448"></a>
<FONT color="green">449</FONT>         */<a name="line.449"></a>
<FONT color="green">450</FONT>        public boolean hasStorm();<a name="line.450"></a>
<FONT color="green">451</FONT>    <a name="line.451"></a>
<FONT color="green">452</FONT>        /**<a name="line.452"></a>
<FONT color="green">453</FONT>         * Set whether there is a storm. A duration will be set for the new<a name="line.453"></a>
<FONT color="green">454</FONT>         * current conditions.<a name="line.454"></a>
<FONT color="green">455</FONT>         *<a name="line.455"></a>
<FONT color="green">456</FONT>         * @param hasStorm Whether there is rain and snow<a name="line.456"></a>
<FONT color="green">457</FONT>         */<a name="line.457"></a>
<FONT color="green">458</FONT>        public void setStorm(boolean hasStorm);<a name="line.458"></a>
<FONT color="green">459</FONT>    <a name="line.459"></a>
<FONT color="green">460</FONT>        /**<a name="line.460"></a>
<FONT color="green">461</FONT>         * Get the remaining time in ticks of the current conditions.<a name="line.461"></a>
<FONT color="green">462</FONT>         *<a name="line.462"></a>
<FONT color="green">463</FONT>         * @return Time in ticks<a name="line.463"></a>
<FONT color="green">464</FONT>         */<a name="line.464"></a>
<FONT color="green">465</FONT>        public int getWeatherDuration();<a name="line.465"></a>
<FONT color="green">466</FONT>    <a name="line.466"></a>
<FONT color="green">467</FONT>        /**<a name="line.467"></a>
<FONT color="green">468</FONT>         * Set the remaining time in ticks of the current conditions.<a name="line.468"></a>
<FONT color="green">469</FONT>         *<a name="line.469"></a>
<FONT color="green">470</FONT>         * @param duration Time in ticks<a name="line.470"></a>
<FONT color="green">471</FONT>         */<a name="line.471"></a>
<FONT color="green">472</FONT>        public void setWeatherDuration(int duration);<a name="line.472"></a>
<FONT color="green">473</FONT>    <a name="line.473"></a>
<FONT color="green">474</FONT>        /**<a name="line.474"></a>
<FONT color="green">475</FONT>         * Returns whether there is thunder.<a name="line.475"></a>
<FONT color="green">476</FONT>         *<a name="line.476"></a>
<FONT color="green">477</FONT>         * @return Whether there is thunder<a name="line.477"></a>
<FONT color="green">478</FONT>         */<a name="line.478"></a>
<FONT color="green">479</FONT>        public boolean isThundering();<a name="line.479"></a>
<FONT color="green">480</FONT>    <a name="line.480"></a>
<FONT color="green">481</FONT>        /**<a name="line.481"></a>
<FONT color="green">482</FONT>         * Set whether it is thundering.<a name="line.482"></a>
<FONT color="green">483</FONT>         *<a name="line.483"></a>
<FONT color="green">484</FONT>         * @param thundering Whether it is thundering<a name="line.484"></a>
<FONT color="green">485</FONT>         */<a name="line.485"></a>
<FONT color="green">486</FONT>        public void setThundering(boolean thundering);<a name="line.486"></a>
<FONT color="green">487</FONT>    <a name="line.487"></a>
<FONT color="green">488</FONT>        /**<a name="line.488"></a>
<FONT color="green">489</FONT>         * Get the thundering duration.<a name="line.489"></a>
<FONT color="green">490</FONT>         *<a name="line.490"></a>
<FONT color="green">491</FONT>         * @return Duration in ticks<a name="line.491"></a>
<FONT color="green">492</FONT>         */<a name="line.492"></a>
<FONT color="green">493</FONT>        public int getThunderDuration();<a name="line.493"></a>
<FONT color="green">494</FONT>    <a name="line.494"></a>
<FONT color="green">495</FONT>        /**<a name="line.495"></a>
<FONT color="green">496</FONT>         * Set the thundering duration.<a name="line.496"></a>
<FONT color="green">497</FONT>         *<a name="line.497"></a>
<FONT color="green">498</FONT>         * @param duration Duration in ticks<a name="line.498"></a>
<FONT color="green">499</FONT>         */<a name="line.499"></a>
<FONT color="green">500</FONT>        public void setThunderDuration(int duration);<a name="line.500"></a>
<FONT color="green">501</FONT>    <a name="line.501"></a>
<FONT color="green">502</FONT>        /**<a name="line.502"></a>
<FONT color="green">503</FONT>         * Creates explosion at given coordinates with given power<a name="line.503"></a>
<FONT color="green">504</FONT>         *<a name="line.504"></a>
<FONT color="green">505</FONT>         * @param x<a name="line.505"></a>
<FONT color="green">506</FONT>         * @param y<a name="line.506"></a>
<FONT color="green">507</FONT>         * @param z<a name="line.507"></a>
<FONT color="green">508</FONT>         * @param power The power of explosion, where 4F is TNT<a name="line.508"></a>
<FONT color="green">509</FONT>         * @return false if explosion was canceled, otherwise true<a name="line.509"></a>
<FONT color="green">510</FONT>         */<a name="line.510"></a>
<FONT color="green">511</FONT>        public boolean createExplosion(double x, double y, double z, float power);<a name="line.511"></a>
<FONT color="green">512</FONT>    <a name="line.512"></a>
<FONT color="green">513</FONT>        /**<a name="line.513"></a>
<FONT color="green">514</FONT>         * Creates explosion at given coordinates with given power and optionally setting<a name="line.514"></a>
<FONT color="green">515</FONT>         * blocks on fire.<a name="line.515"></a>
<FONT color="green">516</FONT>         *<a name="line.516"></a>
<FONT color="green">517</FONT>         * @param x<a name="line.517"></a>
<FONT color="green">518</FONT>         * @param y<a name="line.518"></a>
<FONT color="green">519</FONT>         * @param z<a name="line.519"></a>
<FONT color="green">520</FONT>         * @param power The power of explosion, where 4F is TNT<a name="line.520"></a>
<FONT color="green">521</FONT>         * @param setFire Whether or not to set blocks on fire<a name="line.521"></a>
<FONT color="green">522</FONT>         * @return false if explosion was canceled, otherwise true<a name="line.522"></a>
<FONT color="green">523</FONT>         */<a name="line.523"></a>
<FONT color="green">524</FONT>        public boolean createExplosion(double x, double y, double z, float power, boolean setFire);<a name="line.524"></a>
<FONT color="green">525</FONT>    <a name="line.525"></a>
<FONT color="green">526</FONT>        /**<a name="line.526"></a>
<FONT color="green">527</FONT>         * Creates explosion at given coordinates with given power<a name="line.527"></a>
<FONT color="green">528</FONT>         *<a name="line.528"></a>
<FONT color="green">529</FONT>         * @param loc<a name="line.529"></a>
<FONT color="green">530</FONT>         * @param power The power of explosion, where 4F is TNT<a name="line.530"></a>
<FONT color="green">531</FONT>         * @return false if explosion was canceled, otherwise true<a name="line.531"></a>
<FONT color="green">532</FONT>         */<a name="line.532"></a>
<FONT color="green">533</FONT>        public boolean createExplosion(Location loc, float power);<a name="line.533"></a>
<FONT color="green">534</FONT>    <a name="line.534"></a>
<FONT color="green">535</FONT>        /**<a name="line.535"></a>
<FONT color="green">536</FONT>         * Creates explosion at given coordinates with given power and optionally setting<a name="line.536"></a>
<FONT color="green">537</FONT>         * blocks on fire.<a name="line.537"></a>
<FONT color="green">538</FONT>         *<a name="line.538"></a>
<FONT color="green">539</FONT>         * @param loc<a name="line.539"></a>
<FONT color="green">540</FONT>         * @param power The power of explosion, where 4F is TNT<a name="line.540"></a>
<FONT color="green">541</FONT>         * @param setFire Whether or not to set blocks on fire<a name="line.541"></a>
<FONT color="green">542</FONT>         * @return false if explosion was canceled, otherwise true<a name="line.542"></a>
<FONT color="green">543</FONT>         */<a name="line.543"></a>
<FONT color="green">544</FONT>        public boolean createExplosion(Location loc, float power, boolean setFire);<a name="line.544"></a>
<FONT color="green">545</FONT>    <a name="line.545"></a>
<FONT color="green">546</FONT>        /**<a name="line.546"></a>
<FONT color="green">547</FONT>         * Gets the {@link Environment} type of this world<a name="line.547"></a>
<FONT color="green">548</FONT>         *<a name="line.548"></a>
<FONT color="green">549</FONT>         * @return This worlds Environment type<a name="line.549"></a>
<FONT color="green">550</FONT>         */<a name="line.550"></a>
<FONT color="green">551</FONT>        public Environment getEnvironment();<a name="line.551"></a>
<FONT color="green">552</FONT>    <a name="line.552"></a>
<FONT color="green">553</FONT>        /**<a name="line.553"></a>
<FONT color="green">554</FONT>         * Gets the Seed for this world.<a name="line.554"></a>
<FONT color="green">555</FONT>         *<a name="line.555"></a>
<FONT color="green">556</FONT>         * @return This worlds Seed<a name="line.556"></a>
<FONT color="green">557</FONT>         */<a name="line.557"></a>
<FONT color="green">558</FONT>        public long getSeed();<a name="line.558"></a>
<FONT color="green">559</FONT>    <a name="line.559"></a>
<FONT color="green">560</FONT>        /**<a name="line.560"></a>
<FONT color="green">561</FONT>         * Gets the current PVP setting for this world.<a name="line.561"></a>
<FONT color="green">562</FONT>         * @return<a name="line.562"></a>
<FONT color="green">563</FONT>         */<a name="line.563"></a>
<FONT color="green">564</FONT>        public boolean getPVP();<a name="line.564"></a>
<FONT color="green">565</FONT>    <a name="line.565"></a>
<FONT color="green">566</FONT>        /**<a name="line.566"></a>
<FONT color="green">567</FONT>         * Sets the PVP setting for this world.<a name="line.567"></a>
<FONT color="green">568</FONT>         * @param pvp True/False whether PVP should be Enabled.<a name="line.568"></a>
<FONT color="green">569</FONT>         */<a name="line.569"></a>
<FONT color="green">570</FONT>        public void setPVP(boolean pvp);<a name="line.570"></a>
<FONT color="green">571</FONT>    <a name="line.571"></a>
<FONT color="green">572</FONT>        /**<a name="line.572"></a>
<FONT color="green">573</FONT>         * Gets the chunk generator for this world<a name="line.573"></a>
<FONT color="green">574</FONT>         *<a name="line.574"></a>
<FONT color="green">575</FONT>         * @return ChunkGenerator associated with this world<a name="line.575"></a>
<FONT color="green">576</FONT>         */<a name="line.576"></a>
<FONT color="green">577</FONT>        public ChunkGenerator getGenerator();<a name="line.577"></a>
<FONT color="green">578</FONT>    <a name="line.578"></a>
<FONT color="green">579</FONT>        /**<a name="line.579"></a>
<FONT color="green">580</FONT>         * Saves world to disk<a name="line.580"></a>
<FONT color="green">581</FONT>         */<a name="line.581"></a>
<FONT color="green">582</FONT>        public void save();<a name="line.582"></a>
<FONT color="green">583</FONT>    <a name="line.583"></a>
<FONT color="green">584</FONT>        /**<a name="line.584"></a>
<FONT color="green">585</FONT>         * Gets a list of all applied {@link BlockPopulator}s for this World<a name="line.585"></a>
<FONT color="green">586</FONT>         *<a name="line.586"></a>
<FONT color="green">587</FONT>         * @return List containing any or none BlockPopulators<a name="line.587"></a>
<FONT color="green">588</FONT>         */<a name="line.588"></a>
<FONT color="green">589</FONT>        public List&lt;BlockPopulator&gt; getPopulators();<a name="line.589"></a>
<FONT color="green">590</FONT>    <a name="line.590"></a>
<FONT color="green">591</FONT>        /**<a name="line.591"></a>
<FONT color="green">592</FONT>         * Spawn an entity of a specific class at the given {@link Location}<a name="line.592"></a>
<FONT color="green">593</FONT>         *<a name="line.593"></a>
<FONT color="green">594</FONT>         * @param location the {@link Location} to spawn the entity at<a name="line.594"></a>
<FONT color="green">595</FONT>         * @param clazz the class of the {@link Entity} to spawn<a name="line.595"></a>
<FONT color="green">596</FONT>         * @return an instance of the spawned {@link Entity}<a name="line.596"></a>
<FONT color="green">597</FONT>         * @throws an {@link IllegalArgumentException} if either parameter is null or the {@link Entity} requested cannot be spawned<a name="line.597"></a>
<FONT color="green">598</FONT>         */<a name="line.598"></a>
<FONT color="green">599</FONT>        public &lt;T extends Entity&gt; T spawn(Location location, Class&lt;T&gt; clazz) throws IllegalArgumentException;<a name="line.599"></a>
<FONT color="green">600</FONT>    <a name="line.600"></a>
<FONT color="green">601</FONT>        /**<a name="line.601"></a>
<FONT color="green">602</FONT>         * Plays an effect to all players within a default radius around a given location.<a name="line.602"></a>
<FONT color="green">603</FONT>         *<a name="line.603"></a>
<FONT color="green">604</FONT>         * @param location the {@link Location} around which players must be to hear the sound<a name="line.604"></a>
<FONT color="green">605</FONT>         * @param effect the {@link Effect}<a name="line.605"></a>
<FONT color="green">606</FONT>         * @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP_SOUND sounds<a name="line.606"></a>
<FONT color="green">607</FONT>         */<a name="line.607"></a>
<FONT color="green">608</FONT>        public void playEffect(Location location, Effect effect, int data);<a name="line.608"></a>
<FONT color="green">609</FONT>    <a name="line.609"></a>
<FONT color="green">610</FONT>        /**<a name="line.610"></a>
<FONT color="green">611</FONT>         * Plays an effect to all players within a given radius around a location.<a name="line.611"></a>
<FONT color="green">612</FONT>         *<a name="line.612"></a>
<FONT color="green">613</FONT>         * @param location the {@link Location} around which players must be to hear the effect<a name="line.613"></a>
<FONT color="green">614</FONT>         * @param effect the {@link Effect}<a name="line.614"></a>
<FONT color="green">615</FONT>         * @param data a data bit needed for the RECORD_PLAY, SMOKE, and STEP effects<a name="line.615"></a>
<FONT color="green">616</FONT>         * @param radius the radius around the location<a name="line.616"></a>
<FONT color="green">617</FONT>         */<a name="line.617"></a>
<FONT color="green">618</FONT>        public void playEffect(Location location, Effect effect, int data, int radius);<a name="line.618"></a>
<FONT color="green">619</FONT>    <a name="line.619"></a>
<FONT color="green">620</FONT>        /**<a name="line.620"></a>
<FONT color="green">621</FONT>         * Get empty chunk snapshot (equivalent to all air blocks), optionally including valid biome<a name="line.621"></a>
<FONT color="green">622</FONT>         * data.  Used for representing an ungenerated chunk, or for fetching only biome data without loading a chunk.<a name="line.622"></a>
<FONT color="green">623</FONT>         * @param x - chunk x coordinate<a name="line.623"></a>
<FONT color="green">624</FONT>         * @param z - chunk z coordinate<a name="line.624"></a>
<FONT color="green">625</FONT>         * @param includeBiome - if true, snapshot includes per-coordinate biome type<a name="line.625"></a>
<FONT color="green">626</FONT>         * @param includeBiomeTempRain - if true, snapshot includes per-coordinate raw biome temperature and rainfall<a name="line.626"></a>
<FONT color="green">627</FONT>         */<a name="line.627"></a>
<FONT color="green">628</FONT>        public ChunkSnapshot getEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain);<a name="line.628"></a>
<FONT color="green">629</FONT>    <a name="line.629"></a>
<FONT color="green">630</FONT>        /**<a name="line.630"></a>
<FONT color="green">631</FONT>         * Sets the spawn flags for this.<a name="line.631"></a>
<FONT color="green">632</FONT>         *<a name="line.632"></a>
<FONT color="green">633</FONT>         * @param allowMonsters - if true, monsters are allowed to spawn in this world.<a name="line.633"></a>
<FONT color="green">634</FONT>         * @param allowAnimals - if true, animals are allowed to spawn in this world.<a name="line.634"></a>
<FONT color="green">635</FONT>         */<a name="line.635"></a>
<FONT color="green">636</FONT>        public void setSpawnFlags(boolean allowMonsters, boolean allowAnimals);<a name="line.636"></a>
<FONT color="green">637</FONT>    <a name="line.637"></a>
<FONT color="green">638</FONT>        /**<a name="line.638"></a>
<FONT color="green">639</FONT>         * Gets whether animals can spawn in this world.<a name="line.639"></a>
<FONT color="green">640</FONT>         *<a name="line.640"></a>
<FONT color="green">641</FONT>         * @return whether animals can spawn in this world.<a name="line.641"></a>
<FONT color="green">642</FONT>         */<a name="line.642"></a>
<FONT color="green">643</FONT>        public boolean getAllowAnimals();<a name="line.643"></a>
<FONT color="green">644</FONT>    <a name="line.644"></a>
<FONT color="green">645</FONT>        /**<a name="line.645"></a>
<FONT color="green">646</FONT>         * Gets whether monsters can spawn in this world.<a name="line.646"></a>
<FONT color="green">647</FONT>         *<a name="line.647"></a>
<FONT color="green">648</FONT>         * @return whether monsters can spawn in this world.<a name="line.648"></a>
<FONT color="green">649</FONT>         */<a name="line.649"></a>
<FONT color="green">650</FONT>        public boolean getAllowMonsters();<a name="line.650"></a>
<FONT color="green">651</FONT>    <a name="line.651"></a>
<FONT color="green">652</FONT>        /**<a name="line.652"></a>
<FONT color="green">653</FONT>         * Represents various map environment types that a world may be<a name="line.653"></a>
<FONT color="green">654</FONT>         */<a name="line.654"></a>
<FONT color="green">655</FONT>        public enum Environment {<a name="line.655"></a>
<FONT color="green">656</FONT>            /**<a name="line.656"></a>
<FONT color="green">657</FONT>             * Represents the "normal"/"surface world" map<a name="line.657"></a>
<FONT color="green">658</FONT>             */<a name="line.658"></a>
<FONT color="green">659</FONT>            NORMAL(0),<a name="line.659"></a>
<FONT color="green">660</FONT>            /**<a name="line.660"></a>
<FONT color="green">661</FONT>             * Represents a nether based map ("hell")<a name="line.661"></a>
<FONT color="green">662</FONT>             */<a name="line.662"></a>
<FONT color="green">663</FONT>            NETHER(-1),<a name="line.663"></a>
<FONT color="green">664</FONT>            /**<a name="line.664"></a>
<FONT color="green">665</FONT>             * Represents a sky-lands based map ("heaven")<a name="line.665"></a>
<FONT color="green">666</FONT>             */<a name="line.666"></a>
<FONT color="green">667</FONT>            SKYLANDS(1);<a name="line.667"></a>
<FONT color="green">668</FONT>    <a name="line.668"></a>
<FONT color="green">669</FONT>            private final int id;<a name="line.669"></a>
<FONT color="green">670</FONT>            private static final Map&lt;Integer, Environment&gt; lookup = new HashMap&lt;Integer, Environment&gt;();<a name="line.670"></a>
<FONT color="green">671</FONT>    <a name="line.671"></a>
<FONT color="green">672</FONT>            private Environment(int id) {<a name="line.672"></a>
<FONT color="green">673</FONT>                this.id = id;<a name="line.673"></a>
<FONT color="green">674</FONT>            }<a name="line.674"></a>
<FONT color="green">675</FONT>    <a name="line.675"></a>
<FONT color="green">676</FONT>            /**<a name="line.676"></a>
<FONT color="green">677</FONT>             * Gets the dimension ID of this environment<a name="line.677"></a>
<FONT color="green">678</FONT>             *<a name="line.678"></a>
<FONT color="green">679</FONT>             * @return dimension ID<a name="line.679"></a>
<FONT color="green">680</FONT>             */<a name="line.680"></a>
<FONT color="green">681</FONT>            public int getId() {<a name="line.681"></a>
<FONT color="green">682</FONT>                return id;<a name="line.682"></a>
<FONT color="green">683</FONT>            }<a name="line.683"></a>
<FONT color="green">684</FONT>    <a name="line.684"></a>
<FONT color="green">685</FONT>            public static Environment getEnvironment(int id) {<a name="line.685"></a>
<FONT color="green">686</FONT>                return lookup.get(id);<a name="line.686"></a>
<FONT color="green">687</FONT>            }<a name="line.687"></a>
<FONT color="green">688</FONT>    <a name="line.688"></a>
<FONT color="green">689</FONT>            static {<a name="line.689"></a>
<FONT color="green">690</FONT>                for (Environment env : values()) {<a name="line.690"></a>
<FONT color="green">691</FONT>                    lookup.put(env.getId(), env);<a name="line.691"></a>
<FONT color="green">692</FONT>                }<a name="line.692"></a>
<FONT color="green">693</FONT>            }<a name="line.693"></a>
<FONT color="green">694</FONT>        }<a name="line.694"></a>
<FONT color="green">695</FONT>    }<a name="line.695"></a>




























































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